Drag the sliders to see how the harmonic wall makes attacks exponentially expensive.
H(d, R) = R(d2)
d = hyperbolic distance from safe center | R = realm radius (default 4.0)
1.13x
ALLOW
1.13
Raw Cost
1.00
Intent Modifier
1.13
Final Cost
YES
Feasible?
What you're seeing: The Poincare ball visualization shows the agent (dot) moving from the safe center
toward the boundary. The harmonic wall (H = R^(d^2)) creates a cost explosion near the edge.
Intent matters: Negative intent amplifies the cost via a gamma factor. A hostile agent at d=0.5
pays much more than a benign agent at the same distance.